Trickerion Dawn of Technology Uitbreiding - ENThe Contraptions module allows magicians to modernize their workshop by building up to four Contraptions in it. Contraptions are unique to each workshop type (mechanical, optical, escape, and spiritual), and provide increasingly powerful benefits. Contraptions can only be used once per round, but they are automatically reactivated at the beginning of a new round if the player has enough Trickerion Shards to power them. Signature tricks are more
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The Contraptions module allows magicians to modernize their workshop by building up to four Contraptions in it. Contraptions are unique to each workshop type (mechanical, optical, escape, and spiritual), and provide increasingly powerful benefits. Contraptions can only be used once per round, but they are automatically reactivated at the beginning of a new round if the player has enough Trickerion Shards to power them.
Signature tricks are more powerful variants of certain standard tricks in the base game. Each magician (including the four new ones introduced in Dahlgaard’s Academy) has one specific Signature trick from their favorite trick category, which they can choose to learn instead of its standard version. While Signature tricks are always better than their standard counterparts, preparing and perfecting them requires a modern workshop equipped with Contraptions.
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